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I see someone knows a bit of photography here.
I hadn't tried the "shear" you mention (does that work? I'll find out),
in fact I hadn't tried the offset parallel lens -- ie. create lens
object and translate off center of the camera look_at -- kind of thing
yet either. Will have to take a look and see how both these methods look
in POV-Ray. Aside from doing decimal direction perspective before like
John M. D., I haven't done too much camera play since most times I keep
to a usual look in a scene anyhow.
ingo wrote:
>
> To prevent building from falling over, instead of tilting the camera, one
> should keep the planes parallel and translate the lensplane up. This can be
> done with fieldcameras or shift-objectives. In POV it can be done by
> shearing the camera.
>
> ingo
>
> --
> Met dank aan de muze met het glazen oog.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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